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S.C.A.R.

Review: S.C.A.R. (PC)

by Henric Brandt

TL;DR

S.C.A.R. is an Early Access first-person shooter that nails the retro 90s FPS vibe, complete with challenging gameplay and nostalgic audio. It's a solid dose of pure, chaotic action that feels familiar, but crucially, it doesn't bring anything new to the table. If you're craving a straightforward blast from the past and don't need genre innovation, this budget-friendly title might scratch that itch. Performance is smooth, though a minor windowed mode quirk exists. Is it enough to pull you away from the classics? Dive into the full review to find out!

NOTE! This is a review of an Early Access game. As such, the game is not in its final version, and significant changes may occur before its official release.

With the increasing sophistication of computer games, the first-person shooter (FPS) genre exploded in popularity. Some titles, like Doom and Dark Forces, were standouts. Others fell short. S.C.A.R. occupies a space somewhere in between. Playing it evokes a sense of retro gaming, reminiscent of firing up a 486 and loading the Quake CD in the late 90s.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020

The game launches directly into the action, and the gameplay revolves around engaging enemies. The difficulty can be challenging in certain sections, and mastering the various weapon modes is highly recommended. The music and sound effects further enhance the nostalgic experience.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020

A central question arose while playing S.C.A.R.: “Why?”. The game doesn’t introduce any significant innovations to the genre. It delivers the same chaotic action found in older titles, lacking a distinct identity or surprising elements. This begs the question of why one wouldn’t simply play those classic games, many of which are readily available on the same platform.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020

Many modern retro-inspired games incorporate a fresh narrative or unique twist. This feels somewhat absent in S.C.A.R. From a technical standpoint, the game performs optimally on a modern gaming PC, exhibiting smooth and responsive gameplay. After nearly two decades of console gaming, I quickly regained proficiency with a mouse and keyboard. One minor issue was the game’s tendency to run in a window rather than in true full-screen mode. Whether this is a deliberate design choice for added retro appeal or a technical issue remains unclear.

S.C.A.R. - Savage Studios - screenshot - steam - copyright 2020
Early Access is a persistent trend to engage players and get feedback before the game is completely finished.

In conclusion, S.C.A.R. can become repetitive relatively quickly, making it more enjoyable in shorter play sessions. The game’s budget-friendly price point, combined with the entertainment it provides, justifies a tentative recommendation despite the aforementioned criticisms. It offers reasonable value for its cost.

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Review Highlights: Q&A

What style of gameplay does S.C.A.R. offer?

S.C.A.R. is an Early Access retro-style first-person shooter that launches straight into action. The gameplay revolves around engaging enemies, mastering various weapon modes, and handling challenging difficulty spikes.

How does the game perform on modern PCs?

The game performs smoothly and responsively on a modern gaming PC with mouse and keyboard controls. However, it tends to run in a window rather than a true full-screen mode.

Does the game offer original features or a strong story?

The game does not introduce significant innovations, surprising elements, or a fresh narrative twist. It delivers chaotic action similar to classic 90s shooters, which can cause it to lack a distinct identity.

Is the game worth playing despite its repetitiveness?

The game can become repetitive quickly and is best played in short sessions. However, its budget-friendly price point and entertaining retro action provide reasonable value for its cost.

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