{"id":6864,"date":"2026-10-10T06:00:17","date_gmt":"2026-10-10T04:00:17","guid":{"rendered":"https:\/\/www.senses.se\/en\/?p=6864"},"modified":"2026-10-10T07:02:25","modified_gmt":"2026-10-10T05:02:25","slug":"review-mortal-shell-ii","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-mortal-shell-ii\/","title":{"rendered":"Review: Mortal Shell II"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In <strong>Mortal Shell II <\/strong>we play as <strong>Harbinger<\/strong>, a god-like being created to reclaim the stolen <strong>Ova<\/strong>, which are artifacts that maintain a cosmic balance. The world has been infected by a dark parasite that corrupts its creators and drives them to madness, and to stop the collapse, you must \u201cinhabit\u201d the bodies of fallen warriors. You explore a vast interconnected world with over 60 handcrafted dungeons, gradually revealing secrets, bosses, and areas with their own unique aesthetic expressions. The tone is dark and grotesque, but the game also dares to be strangely humorous; some enemies are so absurd they become almost comical, giving the game its own identity in an otherwise dead-serious genre.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-1.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-1-1000x563.png\" alt=\"Photo: \u00a9 2026 - Playstack - Mortal Shell II - The castle\" class=\"wp-image-87540\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a9 2026 &#8211; Playstack<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Overview and development<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Mortal Shell II <\/em>is a sequel that clearly aims for more than its predecessor. Almost every aspect has been expanded: combat is faster, the world is significantly larger, and the systems depth has been greatly broadened. The concept of taking over different \u201cShells\u201d remains, but now with more weapons, more areas, and a clearer focus on aggression and tempo. This is a Soulslike that both respects <strong><a href=\"https:\/\/www.senses.se\/en\/review-mortal-shell\/\">Mortal Shell <\/a><\/strong>and dares to take major steps forward.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-2.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-2-1000x563.png\" alt=\"Photo: \u00a9 2026 - Playstack - Mortal Shell II - You are one ugly mother f...\" class=\"wp-image-87541\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a9 2026 &#8211; Playstack<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Combat system and mechanics<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The combat system has changed, making <em>Mortal Shell II<\/em> significantly more action-oriented. The traditional stamina meter is gone, which allows combat to flow faster and encourages aggressive play. Instead, everything is governed by Resolve, a resource that affects advanced attacks, parries, weapon abilities, and Shell-specific techniques. There are now eight Shells, eight melee weapons, and eight sidearms, providing a level of freedom to experiment that the original never quite reached. Furthermore, enemies and bosses are more dynamic and varied.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-3.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-3-1000x563.png\" alt=\"Photo: \u00a9 2026 - Playstack - Mortal Shell II - Pointy\" class=\"wp-image-87542\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a9 2026 &#8211; Playstack<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Difficulty and progression<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The difficulty level is not something you choose in a menu, but something shaped by <em>how<\/em> you play. Each Shell functions as its own difficulty profile: heavy Shells offer more health and poise but slower attacks, while lighter Shells are faster and generate Resolve more efficiently but require significantly more precision. The Resolve system replaces stamina and requires you to manage your resources smartly to avoid being overwhelmed. Enemies also react to your behavior; if you play aggressively, they become faster and more unpredictable, while defensive play makes them more methodical. Dungeons are designed with a natural progression where enemy variety, aggression, and mechanical demands increase the further you progress, causing the difficulty to shift organically throughout the game. You cannot save in the traditional sense; instead, the game relies on checkpoints in the form of the various dungeons that you can clear for extra points and equipment.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-4.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-4-1000x563.png\" alt=\"Photo: \u00a9 2026 - Playstack - Mortal Shell II - Music from hell.\" class=\"wp-image-87543\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a9 2026 &#8211; Playstack<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Graphics modes and performance<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I tested <em>Mortal Shell II<\/em> on <strong><a href=\"https:\/\/www.senses.se\/en\/review-playstation-5-pro-powerful-expensive-and-for-enthusiasts\/\">PlayStation 5 Pro,<\/a><\/strong> and it is clear that the game is optimized for the Pro console. Thanks to <strong>PSSR (PlayStation Spectral Super Resolution)<\/strong>, you get a significantly sharper image and more stable reconstruction than on the standard PS5 model. In <strong>Performance<\/strong> mode, the game stays stable around <strong>60 FPS<\/strong>, rendered at a lower internal resolution which is then upscaled to <strong>2160p<\/strong> using PSSR, and the lighting as well as the level of detail are noticeably better than on the base PS5. <strong>Balanced<\/strong> mode runs at around <strong>40 FPS<\/strong> with ray tracing enabled and requires a <strong>120 Hz display<\/strong>, but provides a very good balance between fluidity and image quality. <strong>Quality<\/strong> mode stays around<strong> 30 FPS<\/strong> and prioritizes maximum image quality with ray tracing and higher internal resolution, making it perfect for exploration and somewhat calmer parts of the game. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the standard PS5, the differences are clear: the console uses TSR instead of PSSR, ray tracing is limited to simpler SSR reflections, and the internal resolution is lower in Quality Mode. Performance Mode is fully playable and stays around <strong>60 FPS<\/strong>, but lacks the visual advantages of the Pro console. Gameplay, enemy health, progression, and the Shell system are, however, identical between the consoles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-8.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-in-game-screenshot-8-1000x563.png\" alt=\"Photo: \u00a9 2026 - Playstack - Mortal Shell II - attack!\" class=\"wp-image-87544\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a9 2026 &#8211; Playstack<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In summary, <em>Mortal Shell II <\/em>is a technically impressive and significantly more ambitious sequel that both respects the original and dares to take major steps forward. What bothered me is that even if the difficulty level is supposed to be based on how you play, you have to be prepared to die often, and since it is sometimes quite a long way between checkpoints, it quickly becomes frustrating. On the other hand, what compensates for this is that the game is gloriously bloody, the controls are tight, and the graphics are extremely well-made and detailed. So, the rating is high but doesn&#8217;t quite reach a recommendation, precisely because it is annoyingly difficult at times, there are long distances between checkpoints, and the boss fights are, as in all other games, an eternal running in circles and hitting and hitting until the beast is dead.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><em><a href=\"https:\/\/www.playstack.com\/games\/mortalshell2\/\">Playstack<\/a><\/em><\/strong> <em>sent a review code. The sender of the material has no editorial influence on our tests.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mortal Shell 2 - Official Release Date Trailer\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/Zd7xpEfZ_88?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>In Mortal Shell II we play as Harbinger, a god-like being created to reclaim the stolen Ova, which are artifacts that maintain a cosmic balance. The world has been infected&hellip;<\/p>\n","protected":false},"author":380,"featured_media":6865,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false,"_penci_review_gutenberg_dirty":""},"categories":[13,17,20],"tags":[],"coauthors":[108],"class_list":["post-6864","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc","category-playstation-5-ps5","category-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Mortal Shell II - Senses<\/title>\n<meta name=\"description\" content=\"Mortal Shell II delivers brutal action, stunning graphics, and a &quot;Shell&quot; system that makes every battle intense, tactical, and memorable.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.senses.se\/en\/review-mortal-shell-ii\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mortal Shell II Review: Ambitious Action Tempered by Punishing Checkpoints\" \/>\n<meta property=\"og:description\" content=\"Mortal Shell II delivers brutal action, stunning graphics, and a &quot;Shell&quot; system that makes every battle intense, tactical, and memorable.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.senses.se\/en\/review-mortal-shell-ii\/\" \/>\n<meta property=\"og:site_name\" content=\"Senses\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-10T04:00:17+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-10T05:02:25+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/09\/mortal-shell-ii-key-art.png\" \/>\n<meta name=\"author\" content=\"Henric Brandt\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:title\" content=\"Mortal Shell II Review: Ambitious Action Tempered by Punishing Checkpoints\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Henric Brandt\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-mortal-shell-ii\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-mortal-shell-ii\\\/\"},\"author\":{\"name\":\"Henric Brandt\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/#\\\/schema\\\/person\\\/d0541521e54064c6bda963afb2a333a0\"},\"headline\":\"Review: Mortal Shell II\",\"datePublished\":\"2026-10-10T04:00:17+00:00\",\"dateModified\":\"2026-10-10T05:02:25+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-mortal-shell-ii\\\/\"},\"wordCount\":824,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-mortal-shell-ii\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.senses.se\\\/wp-content\\\/uploads\\\/2026\\\/09\\\/mortal-shell-ii-key-art.png\",\"articleSection\":[\"PC\",\"Playstation 5 \\\/ PS5\",\"Xbox Series X\\\/S\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.senses.se\\\/en\\\/review-mortal-shell-ii\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-mortal-shell-ii\\\/\",\"url\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-mortal-shell-ii\\\/\",\"name\":\"Review: Mortal Shell II - 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