{"id":6858,"date":"2026-10-08T06:00:42","date_gmt":"2026-10-08T04:00:42","guid":{"rendered":"https:\/\/www.senses.se\/en\/?p=6858"},"modified":"2026-10-08T07:02:43","modified_gmt":"2026-10-08T05:02:43","slug":"review-control-resonant","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-control-resonant\/","title":{"rendered":"Review: Control Resonant"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In <strong>Control Resonant<\/strong>, we step straight into a Manhattan that no longer follows the laws of nature. The city vibrates with paranatural instability, and in the middle of this stands <strong>Dylan Faden<\/strong>, the brother of <strong>Jesse Faden<\/strong>. Dylan now possesses powers that are as extraordinary as they are perilous. He does not remember everything that has happened or why everyone is afraid of him. But slowly but surely, memories from his former life return, and he realizes who he truly is. He must now find his sister and thereby solve the mystery of <strong>The Hiss<\/strong> once and for all.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-ps5-01.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-ps5-01-1000x563.png\" alt=\"Photo: \u00a92026 - Remedy - Control Resonant - Attack!\" class=\"wp-image-87812\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a92026 &#8211; Remedy<\/figcaption><\/figure>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>The Remedy universe and the connection to previous games<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Control Resonant<\/em> is a direct sequel to <strong><a href=\"https:\/\/www.senses.se\/en\/review-control\/\">Control<\/a><\/strong> which was released seven years ago, and just like in <strong><a href=\"https:\/\/www.senses.se\/en\/review-alan-wake-ii\/\">Alan Wake II<\/a><\/strong>, as many years have passed in the game as have passed in reality. So why am I mentioning <em>Alan Wake<\/em> in a review of <em>Control<\/em>? Well, because the Finnish studio <strong>Remedy<\/strong> has created a cohesive universe where all the games are connected to each other in one way or another. <em>Control<\/em>, <em>Alan Wake<\/em>, and <strong><a href=\"https:\/\/www.senses.se\/en\/review-quantum-break-xbox-one\/\">Quantum Break<\/a><\/strong> share characters and events. I was one hundred percent sold on <em>Alan Wake II<\/em> and gave it the highest rating. Everything about that game was <em>perfect<\/em> for me, from the gameplay to the story and atmosphere. Since then, I have played everything I could get my hands on from Remedy, including the first <em>Control<\/em>. That game was different and has several good aspects, but at its core, it is often frustratingly difficult and not always entirely easy to follow what you are supposed to do and why. Consequently, I never got around to finishing it.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Dylan as protagonist and narrative continuation<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">The first few seconds of <em>Control Resonant<\/em> spoil some of the plot from <em>Control<\/em>, but if I haven&#8217;t finished it in seven years, I only have myself to blame. As mentioned, we play as Dylan, and for those of you who finished <em>all of<\/em> <em>Control<\/em>, you already know his fate. This is not something the game creators take into account, and they now show what happened and how we can play as Dylan.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-05.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-05-1000x563.png\" alt=\"Photo: \u00a92026 - Remedy - Control Resonant - The Hiss\" class=\"wp-image-87811\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a92026 &#8211; Remedy<\/figcaption><\/figure>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Gameplay mechanics and structure<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">The gameplay mechanics have their similarities to the first game but with some major differences. Firstly, this is an open world set in an incredibly warped version of Manhattan. Roads run vertically and houses horizontally; up is down and down is up. You unlock various powers as you go, and as Dylan, you can jump long distances and even fly for shorter stretches. The color red is central to The Hiss and its powers, and we encounter many extremely powerful enemies, so be prepared to die often. There is no manual save option, but checkpoints are frequent and the game does not repeat dialogue or cutscenes if you have already played through them. Which is a huge plus in my book.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-02.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-02-1000x563.png\" alt=\"Photo: \u00a92026 - Remedy - Control Resonant - Attack again!\" class=\"wp-image-87810\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a92026 &#8211; Remedy<\/figcaption><\/figure>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Camera angle and visual issues<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">As I mentioned, there are strong enemies and sometimes <em>extremely<\/em> many, so it becomes almost difficult to see your character amidst everyone trying to kill him. The game is in a third-person view, but the camera is further away than what I am used to, making Dylan quite small on the screen. Personally, I don&#8217;t really like it, as I lose that sense of closeness to the character, and it sometimes gets a bit weird when the camera passes straight through signs or low entrances.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Difficulty and customization<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Something I haven&#8217;t seen before in other games is how they have handled the difficulty level. You can set some predetermined difficulty levels, but you can also tailor your own, down to the smallest detail. You can even choose to have enemies die in one hit and make yourself immortal. I would like to say I didn&#8217;t use that mode, but for the sake of the review, I felt at times that I got tired of dying all the time, especially during the boss fights.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Combat, repetition, and design choices<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Because what is best about <em>Control Resonant<\/em> is the story and the atmosphere\u2014the mystery of trying to find out how and why everything is the way it is. What is worst about the game are the eternal battles. It&#8217;s the same characters attacking, they have the same patterns, and there are far too many of them. It very quickly becomes truly tiresome and repetitive. Additionally, there is quite a bit of repetition from so many other games, like running around an open world and activating different towers so you can see the map. In a game that otherwise has such a different premise, one would think they could come up with something new and original. I don&#8217;t feel the open-world aspect in this particular game adds anything except for greater irritation in running around trying to find where to go next. I never usually advocate for games to be more linear, but this one probably would have benefited from it. Above all, because the combat becomes very monotonous and the warped Manhattan gets tiring after a while.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-01.png\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-launch-4k-public-01-1000x563.png\" alt=\"Photo: \u00a92026 - Remedy - Control Resonant - Warped Manhattan\" class=\"wp-image-87809\" \/><\/a><figcaption class=\"wp-element-caption\">Photo: \u00a92026 &#8211; Remedy<\/figcaption><\/figure>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Graphics and technical performance<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">The graphics are well-crafted and stylish, and the animations feel solid and well-thought-out. I tested the game on <strong><a href=\"https:\/\/www.senses.se\/en\/review-playstation-5-pro-powerful-expensive-and-for-enthusiasts\/\">Playstation 5 Pro<\/a><\/strong> and, as usual, chose the <strong>Performance<\/strong> mode. Here we get a stable <strong>60 FPS<\/strong> even during extreme combat with lots of enemies. The resolution is at least <strong>1440p<\/strong>. In Quality mode, we get <strong>30 FPS<\/strong> and <strong>4K<\/strong>, and we are treated to <strong>advanced ray tracing<\/strong>. On the standard Playstation 5, the FPS and resolution fluctuate more and can drop as low as <strong>1080p<\/strong> during certain heavy periods, and Quality mode features more limited ray tracing.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\"><strong>Conclusion and overall impression<\/strong><\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">In summary, the score does not reach a recommendation, precisely because I think <em>Control Resonant<\/em> becomes quite tedious in the end. Many times, I chose to &#8220;cheat&#8221; by setting a very easy difficulty level to avoid all those battles and protracted boss fights in order to progress through the exciting story. It&#8217;s strange that Remedy dropped the ball here, because normally this is exactly what they are good at: a superb story and entertaining fights. Here, they only succeed halfway.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a style=\"font-style: italic\" href=\"https:\/\/www.remedygames.com\/games\/control-2\">Remedy<\/a><\/strong> <em>sent a review code for this test. Senders of material have no editorial influence on our tests.<\/em><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"CONTROL Resonant \u2013 Announcement Trailer | The Game Awards 2025\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/WhQm-ExRz60?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>In Control Resonant, we step straight into a Manhattan that no longer follows the laws of nature. The city vibrates with paranatural instability, and in the middle of this stands&hellip;<\/p>\n","protected":false},"author":380,"featured_media":6859,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false,"_penci_review_gutenberg_dirty":""},"categories":[30,43,44],"tags":[],"coauthors":[108],"class_list":["post-6858","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gaming","category-playstation-5-ps5-gaming","category-xbox-series-x-s-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Control Resonant - Senses<\/title>\n<meta name=\"description\" content=\"Control Resonant delivers intense mystery, twisted action, and a world that challenges both logic and players at every moment.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.senses.se\/en\/review-control-resonant\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Control Resonant Review: Captivating Mystery Held Back by Repetitive Combat\" \/>\n<meta property=\"og:description\" content=\"Control Resonant delivers intense mystery, twisted action, and a world that challenges both logic and players at every moment.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.senses.se\/en\/review-control-resonant\/\" \/>\n<meta property=\"og:site_name\" content=\"Senses\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-08T04:00:42+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-08T05:02:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.senses.se\/wp-content\/uploads\/2026\/10\/ctrl-r-key-art-final-4k-with-logo.png\" \/>\n<meta name=\"author\" content=\"Henric Brandt\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:title\" content=\"Control Resonant Review: Captivating Mystery Held Back by Repetitive Combat\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Henric Brandt\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-control-resonant\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-control-resonant\\\/\"},\"author\":{\"name\":\"Henric Brandt\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/#\\\/schema\\\/person\\\/d0541521e54064c6bda963afb2a333a0\"},\"headline\":\"Review: Control Resonant\",\"datePublished\":\"2026-10-08T04:00:42+00:00\",\"dateModified\":\"2026-10-08T05:02:43+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-control-resonant\\\/\"},\"wordCount\":1072,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-control-resonant\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.senses.se\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/ctrl-r-key-art-final-4k-with-logo.png\",\"articleSection\":[\"PC\",\"Playstation 5 \\\/ PS5\",\"Xbox Series X\\\/S\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.senses.se\\\/en\\\/review-control-resonant\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-control-resonant\\\/\",\"url\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-control-resonant\\\/\",\"name\":\"Review: Control Resonant - 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