{"id":2320,"date":"2019-09-05T12:48:29","date_gmt":"2019-09-05T10:48:29","guid":{"rendered":"https:\/\/www.senses.se\/en\/review-man-of-medan\/"},"modified":"2025-06-16T19:18:52","modified_gmt":"2025-06-16T17:18:52","slug":"review-man-of-medan","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-man-of-medan\/","title":{"rendered":"Review: Man of Medan"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">As I noted in my review of <strong><a href=\"https:\/\/www.senses.se\/en\/review-the-nun-uhd\/\">The Nun<\/a><\/strong>, crafting genuinely compelling horror is a significant challenge for filmmakers. Game developers, however, often find themselves in a more advantageous position. The player&#8217;s investment in the game world is different, and many will recall the terrifying brilliance of the dog attack scene in the original <a href=\"https:\/\/www.senses.se\/sony-slapper-egen-mini-playstation-classic\/\"><strong>Resident Evil<\/strong><\/a>. <strong>Supermassive Games<\/strong> returns with another horror title following <strong><a href=\"https:\/\/www.senses.se\/en\/review-until-dawn-ps4\/\">Until Dawn<\/a><\/strong>; this time presenting a branching narrative experience.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan03.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan03-1000x421.jpg\" alt=\"Man of Medan - Screenshot - Xbox one X\" class=\"wp-image-23936\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A narrator introduces each segment, setting the stage for the unfolding story. Visually, <strong>Man of Medan<\/strong> is impressive. On the <a href=\"https:\/\/www.senses.se\/?s=xbox+one+x\">Xbox One X<\/a>, the game&#8217;s graphical fidelity evokes the feel of a high-budget animated horror film. The characters are brought to life by capable voice actors and benefit from well-written dialogue. The music and sound design further enhance the immersive horror atmosphere, creating moments of genuine tension.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan04.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan04-1000x425.jpg\" alt=\"Man of Medan - Screenshot - Xbox one X\" class=\"wp-image-23935\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">However, <em>Man of Medan<\/em> exhibits a critical flaw: despite its polished presentation, it more closely resembles navigating an interactive film, such as the <strong><a href=\"https:\/\/www.netflix.com\/title\/80988062\">Black Mirror<\/a><\/strong><a href=\"https:\/\/www.netflix.com\/title\/80988062\"> episode <\/a><em><a href=\"https:\/\/www.netflix.com\/title\/80988062\">Bandersnatch<\/a><\/em><a href=\"https:\/\/www.netflix.com\/title\/80988062\"> on <\/a><strong><a href=\"https:\/\/www.netflix.com\/title\/80988062\">Netflix<\/a><\/strong>, than providing a truly engaging gameplay experience. There are numerous instances where the player advances to interact with an object, such as a cabinet, and is prompted to press a button to move forward, only to then require another button press to complete the action. These interactions feel like artificial padding, rather than integral game mechanics.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan01.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan01-1000x425.jpg\" alt=\"Man of Medan - Screenshot - Xbox one X\" class=\"wp-image-23938\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This issue persists throughout the game: a jump scare occurs, prompting a quick-time event (QTE) requiring the player to rapidly press <strong>X<\/strong> to avoid failure. Similar prompts are presented throughout gameplay. <a href=\"https:\/\/www.senses.se\/en\/review-detroit-become-human-ps4\/\"><strong>Detroit Become Human<\/strong><\/a> employs a similar system of unnecessary button presses, but offsets this with a deeply compelling narrative and characters that foster genuine emotional investment. In that game, the QTEs feel meaningful, and I recall the impact of sacrificing a character due to unfamiliarity with the PlayStation 4 controller. This level of engagement is unfortunately lacking in <em>Man of Medan<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game includes an &#8220;accessibility&#8221; menu that allows players to disable the timer on QTE sequences (while still requiring the correct button press). This may be a worthwhile option for those who wish to focus primarily on the narrative.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Man of Medan &#8211; Multiplayer?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The announcement of multiplayer functionality in <em>Man of Medan<\/em> generated excitement within the editorial team, with the anticipation of a true co-op experience akin to <strong><a href=\"https:\/\/www.senses.se\/en\/review-a-way-out\/\">A Way Out<\/a><\/strong>. However, the implementation falls short. The game is fully playable in single-player mode, which offers the longest playtime. The &#8220;Don&#8217;t play alone&#8221; mode provides a slightly shorter experience. Local co-op (<em>Movie Night<\/em>, for 2-5 players) involves each player controlling specific characters, passing the controller as the narrative focus shifts. While the concept is promising, the execution suffers from extended play sequences (15-30 minutes), leading to prolonged wait times for other players. Faster, more frequent transitions, or the inclusion of two controllers for synchronized cooperative sequences, would have improved the experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Online co-op proves to be a superior alternative, offering split-screen perspectives and character-specific viewpoints. This creates a more intense and dynamic experience, with real-time communication enhancing the tension. Unlike <em>A Way Out<\/em>, which mandates two players and requires only one copy of the game, <em>Man of Medan<\/em> necessitates that each player own a copy. However, the game is priced at roughly half the cost of a full-price title, a factor to consider.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan02.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/09\/man-of-medan02-1000x426.jpg\" alt=\"Man of Medan - Screenshot - Xbox one X\" class=\"wp-image-23937\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In conclusion, <em>Man of Medan<\/em> is a technically competent horror game, but its local multiplayer mode feels more like a novelty than a fully realized gaming experience. The game receives a passing grade, but ultimately falls short of achieving excellence.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"The Dark Pictures Anthology: Man of Medan \u2013 Launch Trailer | PS4\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/OQvo4-Ly-sA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>As I noted in my review of The Nun, crafting genuinely compelling horror is a significant challenge for filmmakers. Game developers, however, often find themselves in a more advantageous position.&hellip;<\/p>\n","protected":false},"author":380,"featured_media":5683,"comment_status":"open","ping_status":"close","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12,13,16,19],"tags":[],"coauthors":[],"class_list":["post-2320","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-pc","category-playstation-4-ps4","category-xbox-one-xb1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Man of Medan - Senses<\/title>\n<meta name=\"description\" content=\"Man of Medan is the first installment in Supermassive Games&#039; planned Dark Pictures Anthology. How does it differ from Until Dawn, and does the multiplayer actually work?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.senses.se\/en\/review-man-of-medan\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Man of Medan - Senses\" \/>\n<meta property=\"og:description\" content=\"Man of Medan is the first installment in Supermassive Games&#039; planned Dark Pictures Anthology. How does it differ from Until Dawn, and does the multiplayer actually work?\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.senses.se\/en\/review-man-of-medan\/\" \/>\n<meta property=\"og:site_name\" content=\"Senses\" \/>\n<meta property=\"article:published_time\" content=\"2019-09-05T10:48:29+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-06-16T17:18:52+00:00\" \/>\n<meta name=\"author\" content=\"Henric Brandt\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Henric Brandt\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/\"},\"author\":{\"name\":\"Henric Brandt\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/#\\\/schema\\\/person\\\/d0541521e54064c6bda963afb2a333a0\"},\"headline\":\"Review: Man of Medan\",\"datePublished\":\"2019-09-05T10:48:29+00:00\",\"dateModified\":\"2025-06-16T17:18:52+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/\"},\"wordCount\":602,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.senses.se\\\/wp-content\\\/uploads\\\/2019\\\/09\\\/man-of-medan06.jpg\",\"articleSection\":[\"Games\",\"PC\",\"PlayStation 4 \\\/ PS4\",\"Xbox One \\\/ XB1\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/\",\"url\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/\",\"name\":\"Review: Man of Medan - Senses\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.senses.se\\\/en\\\/review-man-of-medan\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.senses.se\\\/wp-content\\\/uploads\\\/2019\\\/09\\\/man-of-medan06.jpg\",\"datePublished\":\"2019-09-05T10:48:29+00:00\",\"dateModified\":\"2025-06-16T17:18:52+00:00\",\"description\":\"Man of Medan is the first installment in Supermassive Games' planned Dark Pictures Anthology. 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