{"id":1984,"date":"2015-10-07T23:44:54","date_gmt":"2015-10-07T21:44:54","guid":{"rendered":"https:\/\/www.senses.se\/en\/review-super-mario-maker-wii-u\/"},"modified":"2025-06-16T19:19:23","modified_gmt":"2025-06-16T17:19:23","slug":"review-super-mario-maker-wii-u","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-super-mario-maker-wii-u\/","title":{"rendered":"Review: Super Mario Maker (Wii U)"},"content":{"rendered":"<p><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-mario-Maker-SMB-31.jpg\" data-rel=\"penci-gallery-image-content\" ><img fetchpriority=\"high\" decoding=\"async\" class=\"normal alignnone size-medium wp-image-10802\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-mario-Maker-SMB-31-800x342.jpg\" alt=\"Super mario Maker SMB 3\" width=\"800\" height=\"342\"><\/a>It&#8217;s unlikely that many gamers are unfamiliar with Super Mario and his brother Luigi. As one of the gaming world&#8217;s most enduring figures, Mario has maintained his appeal across generations, captivating both younger and older players. While other iconic characters from the 80s and 90s, such as Sonic, <a href=\"https:\/\/www.senses.se\/en\/review-mega-man-legacy-collection\/\">Mega Man<\/a>, or Simon Belmont, are often discussed nostalgically, Mario has consistently delivered high-quality experiences for the past three decades, with only minor fluctuations. Recent titles like <em><strong><a href=\"https:\/\/www.senses.se\/en\/review-super-mario-3d-world-did-the-wii-u-finally-get-its-killer-app-wii-u\/\">Super Mario 3D World<\/a><\/strong><\/em> and <em><strong><a href=\"https:\/\/www.senses.se\/en\/review-mario-kart-8-wii-u\/\">Mario Kart 8<\/a><\/strong> <\/em>received significant acclaim, exceeding expectations for Wii U releases.<\/p>\n<p>Now, <em><strong>Super Mario Maker<\/strong><\/em> empowers players worldwide to contribute to the Mario legacy through their own creations. Functioning as both a game and a comprehensive level design tool, it offers a highly engaging experience in both aspects.<\/p>\n<div id=\"attachment_10796\" style=\"width: 810px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-2.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" aria-describedby=\"caption-attachment-10796\" class=\"normal wp-image-10796 size-medium\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-2-800x420.jpg\" alt=\"\" width=\"800\" height=\"420\"><\/a><p id=\"caption-attachment-10796\" class=\"wp-caption-text\">Mario can still reliably traverse a single-block gap.<\/p><\/div>\n<p>The concept of creating custom Mario levels is not entirely new; unofficial level editors have existed for years, allowing users to design and share content based on <em><strong>Super Mario World&#8217;s<\/strong><\/em> physics, graphics, and mechanics. Nintendo&#8217;s official tool streamlines this process, providing a more accessible and legitimate means of creating, sharing, and playing levels. The Wii U gamepad&#8217;s touchscreen interface offers an intuitive method for level editing. Switching between edit and play modes allows for real-time testing and iterative refinement of level design. Adjusting difficulty is straightforward: adding a fire-spitting Piranha Plant or increasing the distance between platforms can quickly transform a simple level into a challenging one. The core level structure relies on blocks. While this allows for diverse arrangements, it also means that sloped planes, common in <strong><em>Super Mario Bros 3<\/em><\/strong> and <em>Super Mario World<\/em>, are unavailable. Another limitation is the inability to directly script level endings based on boss defeats. However, creative level design can often circumvent this limitation, for example by placing a boss in a location that makes the encounter unavoidable.<\/p>\n<div id=\"attachment_10803\" style=\"width: 810px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-toolbox-palett.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" aria-describedby=\"caption-attachment-10803\" class=\"normal size-medium wp-image-10803\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-toolbox-palett-800x427.jpg\" alt=\"Verktygsl\u00e5dan i Super Mario Maker \u00e4r bred, och det g\u00e5r dessutom att manipulera m\u00e5nga f\u00f6rem\u00e5l genom att helt enkelt skaka p\u00e5 dem eller dra ett annat f\u00f6rem\u00e5l - som vingarna - till dem.\" width=\"800\" height=\"427\"><\/a><p id=\"caption-attachment-10803\" class=\"wp-caption-text\">The toolbox in Super Mario Maker offers a wide array of options, and objects can be manipulated by shaking them or combining them with other elements like wings.<\/p><\/div>\n<p>Level scrolling and pipe connections function as expected. Experimentation within the editing mode reveals further possibilities, such as attaching wings to characters to alter their behavior. A winged Piranha Plant emerging unexpectedly from a pipe provides just one example of the intuitive design. Similarly, dragging objects onto a Stone Block or ?-Block allows for customization, and Bullet Bill cannons can be modified to fire different types of projectiles.<\/p>\n<div id=\"attachment_10798\" style=\"width: 810px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-4.jpg\" data-rel=\"penci-gallery-image-content\" ><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-10798\" class=\"normal size-medium wp-image-10798\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-4-800x381.jpg\" alt=\"Det g\u00e5r \u00e4ven att f\u00f6rstora fiender genom att dra en klassisk supersvamp till dem och se dem v\u00e4xa fr\u00e5n normal storlek till monstru\u00f6st stora varelser.\" width=\"800\" height=\"381\"><\/a><p id=\"caption-attachment-10798\" class=\"wp-caption-text\">Enemies can also be enlarged by dragging a Super Mushroom onto them.<\/p><\/div>\n<p><em>Super Mario Maker&#8217;s<\/em> ease of use is a significant strength, enabling players of all skill levels to create and share their levels. However, crafting truly exceptional levels requires creativity and ingenuity. Many user-generated levels are adequate but lack the polish and refinement of Nintendo&#8217;s own creations. Fortunately, Nintendo curates noteworthy levels, and players can rate and sort levels based on community feedback. Anyone can play user-created levels. At the time of writing, over a million levels have been uploaded, each requiring completion by its creator before being shared. Some levels reach extreme levels of difficulty, such as Pit of Panga, a course notorious for its complexity, reportedly requiring five hours to create and nine hours to complete.<\/p>\n<div id=\"attachment_10797\" style=\"width: 810px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-mario-Maker-3.jpg\" data-rel=\"penci-gallery-image-content\" ><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-10797\" class=\"normal size-medium wp-image-10797\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-mario-Maker-3-800x447.jpg\" alt=\"Det g\u00e5r att v\u00e4lja tema till sina niv\u00e5er ocks\u00e5, f\u00f6rutom att v\u00e4lja vilket spel de ska baseras p\u00e5. H\u00e4r \u00e4r det &quot;underground&quot;-temat som syns, men man kan \u00e4ven v\u00e4lja t.ex. klassisk overworld, slottstema och h\u00f6ga h\u00f6jder-tema. Allt finns inte med d\u00e4remot, t.ex. saknas \u00f6kentema och isv\u00e4rldstema. Kanske som DLC, Nintendo?\" width=\"800\" height=\"447\"><\/a><p id=\"caption-attachment-10797\" class=\"wp-caption-text\">Levels can be themed, offering choices beyond the base game style. The &#8220;underground&#8221; theme is shown here, and other options include classic overworld, castle, and high-altitude themes. Some themes, such as desert and ice world, are absent, potentially as future DLC.<\/p><\/div>\n<p>Beyond its utility as a creation tool, <em>Super Mario Maker<\/em> offers substantial entertainment as a standalone game. It incorporates four visual styles based on <strong><em>Super Mario Bros, Super Mario Bros 3, Super Mario World<\/em><\/strong>, and <em><strong><a href=\"https:\/\/www.senses.se\/senses-se-testar-nintendo-startar-morgondagens-spelande-med-wii-u\/\">New Super Mario Bros U<\/a><\/strong><\/em>. Physics also vary depending on the chosen style. &#8220;New&#8221; allows wall jumps for vertical traversal. Both &#8220;New&#8221; and <em>Super Mario Bros 3<\/em> exhibit slightly more deliberate physics compared to the original <em>Super Mario Bros<\/em> and <em>Super Mario World<\/em>. Item behavior also differs across styles, such as the varying flight capabilities of the Super Leaf in <em>Super Mario Bros 3<\/em> and the Cape Feather in <em>Super Mario World<\/em>. The latter also introduces the rounder Goombas and upright Koopa Troopas who separate from their shells when hit.<\/p>\n<div id=\"attachment_10800\" style=\"width: 792px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-6.jpg\" data-rel=\"penci-gallery-image-content\" ><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-10800\" class=\"normal size-medium wp-image-10800\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-Mario-Maker-6-782x500.jpg\" alt=\"Den h\u00e4r niv\u00e5n blev v\u00e4l \u00e4nd\u00e5 lite v\u00e4l r\u00f6rig...? Det g\u00e5r att dra blommor direkt in i r\u00f6ren och f\u00f6r\u00e4ndra deras egenskaper, men d\u00e4remot kan man tyv\u00e4rr inte regissera exakt n\u00e4r de olika blommorna reser sig ur r\u00f6ren i f\u00f6rh\u00e5llande till varandra.\" width=\"782\" height=\"500\"><\/a><p id=\"caption-attachment-10800\" class=\"wp-caption-text\">This level appears overly complex. Flowers can be dragged into pipes to modify their properties, but precise timing control over their emergence is not possible.<\/p><\/div>\n<p><em>Super Mario Maker&#8217;s<\/em> success as a platformer stems from the enduring quality of Nintendo&#8217;s titles and their refined control schemes. The included items contribute to the fun. As previously mentioned, some elements are missing; for example, the absence of the sun from <em>Super Mario Bros. 3&#8217;s<\/em> desert levels has been noted. Including the upgraded graphics from <strong><em>Super Mario All-Stars<\/em><\/strong> in future DLC would be a welcome addition.<\/p>\n<p>The available content is already substantial and compelling. Coupled with precise controls, <em>Super Mario Maker<\/em> proves to be a remarkable achievement. While games like <em><strong>Projekt Spark<\/strong><\/em> or <a href=\"https:\/\/www.senses.se\/en\/review-little-big-planet-3\/\"><strong><em>Little Big Planet 3<\/em><\/strong> <\/a>offer greater creative freedom in terms of visual styles and three-dimensional world creation, they lack the perfected game mechanics and depth that define the Mario experience.<\/p>\n<div id=\"attachment_10799\" style=\"width: 810px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-mario-Maker-5.jpg\" data-rel=\"penci-gallery-image-content\" ><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-10799\" class=\"normal size-medium wp-image-10799\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2015\/10\/Super-mario-Maker-5-800x456.jpg\" alt=\"B\u00f6nstj\u00e4lkarna som i gamla goda Super mario Bros tog Mario till bonusbanor bland molnen finns som synes ocks\u00e5 med i repertoaren.\" width=\"800\" height=\"456\"><\/a><p id=\"caption-attachment-10799\" class=\"wp-caption-text\">The beanstalks from the original Super Mario Bros, leading to bonus areas, are also available.<\/p><\/div>\n<p>Nostalgia enhances the experience, as many players possess ingrained knowledge of the classic titles. Familiarity with Mario&#8217;s movement, gap distances, and the placement of elements like trampolines and Bullet Bills streamlines the design process.<\/p>\n<p>Players can immediately realize their level design aspirations, creating either whimsical worlds filled with coin cannons and 1-Up Mushrooms or challenging, fire-filled fortresses accessible only to skilled players.<\/p>\n<p>The latter may involve near-death experiences.<\/p>\n<p>And that is how it should be.<\/p>\n<p><em>Super Mario Maker&#8217;s<\/em> cross-generational appeal and ease of use contribute to its enduring success. The desire to improve on previous attempts fuels continued engagement.<\/p>\n<p>Time can easily slip away while playing. This is a testament to the magical power contained within this small disc.<\/p>\n<p>In essence, it&#8217;s a Super Magic Maker.<\/p>\n<p><iframe width=\"1280\" height=\"720\" src=\"https:\/\/www.youtube.com\/embed\/aoZzu_VlKzo?rel=0\" frameborder=\"0\" allowfullscreen=\"\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s unlikely that many gamers are unfamiliar with Super Mario and his brother Luigi. As one of the gaming world&#8217;s most enduring figures, Mario has maintained his appeal across generations,&hellip;<\/p>\n","protected":false},"author":1,"featured_media":6023,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12,97],"tags":[],"coauthors":[113],"class_list":["post-1984","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-wii-u-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Super Mario Maker (Wii U) - Senses<\/title>\n<meta name=\"description\" content=\"Read our substantial, informative review of Super Mario Maker - and then rush out and buy the game!\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.senses.se\/en\/review-super-mario-maker-wii-u\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Super Mario Maker (Wii U) - 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