{"id":1865,"date":"2019-07-06T15:42:23","date_gmt":"2019-07-06T13:42:23","guid":{"rendered":"https:\/\/www.senses.se\/en\/review-bloodstained-ritual-of-the-night\/"},"modified":"2025-06-16T19:18:55","modified_gmt":"2025-06-16T17:18:55","slug":"review-bloodstained-ritual-of-the-night","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-bloodstained-ritual-of-the-night\/","title":{"rendered":"Review: Bloodstained \u2013 Ritual of the Night"},"content":{"rendered":"\n<p><strong>Konami<\/strong> once represented the gold standard in gaming. Back in 1986, my first home computer was a <strong><a href=\"https:\/\/www.msx.org\/wiki\/Spectravideo_SVI-728\">MSX Spectravideo 728<\/a><\/strong> (distinct from the ubiquitous <strong>Commodore 64<\/strong>), and Konami was responsible for a significant portion of the high-quality cartridge games available. The Japanese company has also delivered enduring classics for consoles, particularly during the <a href=\"https:\/\/www.senses.se\/en\/review-playstation-classic\/\">PS1 era<\/a>, including <strong>Metal Gear Solid<\/strong> and <strong><a href=\"https:\/\/www.senses.se\/en\/review-castlevania-requiem-ps4\/\">Castlevania: Symphony of the Night<\/a><\/strong>. However, in recent years, Konami&#8217;s relationships with key creators have soured. Hideo Kojima departed after the release of <strong><a href=\"https:\/\/www.senses.se\/en\/review-metal-gear-solid-v-the-phantom-pain\/\">Metal Gear Solid V: The Phantom<\/a><\/strong><a href=\"https:\/\/www.senses.se\/en\/review-metal-gear-solid-v-the-phantom-pain\/\"> <\/a><strong><a href=\"https:\/\/www.senses.se\/en\/review-metal-gear-solid-v-the-phantom-pain\/\">Pain<\/a><\/strong> to establish his own studio (leading to the development of <strong>Death Stranding<\/strong>). Subsequent Metal Gear titles developed by Konami have been met with a less enthusiastic reception. Similarly, Koji &#8220;IGA&#8221; Igarashi, the mind behind several acclaimed <em>Castlevania<\/em> games (SOTN, <strong>Order of Ecclesia, Aria of Sorrow<\/strong>), also left, relinquishing the rights to the <em>Castlevania<\/em> IP (owned by Konami, who currently releases collections of classic, retro <em>Castlevania<\/em> titles). Igarashi launched a Kickstarter campaign for a spiritual successor, a <strong>Metroidvania<\/strong> title (acknowledging that <strong>Metroid<\/strong> predates Castlevania in the genre). After four years, that Kickstarter, which raised over $5.5 million, resulted in <strong>Bloodstained: Ritual of the Night<\/strong>, a game poised to satisfy fans yearning for a new 2D Castlevania experience.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstained-ritual-of-the-night-4k-wallpaper-2-e1562170599833.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstained-ritual-of-the-night-4k-wallpaper-2-e1562170599833-1000x562.jpg\" alt=\"Bloodstained: Ritual of the Night \" class=\"wp-image-22187\"\/><\/a><\/figure>\n\n\n\n<p>The name <em>Bloodstained<\/em> may evoke memories of the earlier bonus title, <strong>Bloodstained: Curse of the Moon<\/strong>, an 8-bit homage to <em>Castlevania<\/em>. <em>Bloodstained: Ritual of the Night<\/em>, however, is a different beast: a fully realized Metroidvania adventure rendered in 2D (or 2.5D, leveraging depth-enhancing effects). Players assume the role of Miriam, a warrior subjected to alchemical experimentation involving magical shards from a demonic dimension. These shards, implanted by Alchemists seeking to create enhanced humans, ultimately led to chaos. One of the affected, Gebel, amasses demonic forces within a gothic castle to seek vengeance upon humanity. Miriam, along with her companion Johannes, must stop him.<\/p>\n\n\n\n<p>To call <em>Bloodstained: Ritual of the Night<\/em> inspired by <em>Castlevania: Symphony of the Night<\/em> is a significant understatement. It essentially <em>is<\/em> a new SOTN, sharing core game mechanics, techniques, and RPG elements (although it utilizes shards instead of traditional powers and familiars), as well as monster designs. The presentation is distinct, although some enemies are reminiscent of those found in SOTN. For many, this is a positive attribute. A substantial audience has eagerly awaited a new 2D Castlevania for over two decades, even with the continued appeal of <em>Symphony of the Night<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstained-ritual-of-the-night-pc-1.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstained-ritual-of-the-night-pc-1-1000x550.jpg\" alt=\"Bloodstained: Ritual of the Night \" class=\"wp-image-22186\"\/><\/a><figcaption><em>Bloodstained: Ritual of the Night<\/em> features a distinctive cel-shaded graphical style.<\/figcaption><\/figure>\n\n\n\n<p><em>Bloodstained: Ritual of the Night<\/em> features aesthetically pleasing, colorful, cel-shaded graphics and a remarkable soundtrack. Composer Michiru Yamane returns, providing a magical, orchestrated score evocative of classic retro-vania titles. Similar to SOTN, the game incorporates a large, explorable map with save and teleportation rooms. Boss encounters are strategically placed throughout the expansive castle. As players explore and develop their character, acquiring new abilities (such as high jumps), they unlock additional gameplay mechanics. The game offers a range of weapons, allowing players to choose between mastering the whip or the sword. Absent the character appearances and names, <em>Bloodstained: Ritual of the Night<\/em> is practically indistinguishable from a Castlevania title.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Which format should I play Bloodstained: Ritual of the Night on?<\/h2>\n\n\n\n<p>The ideal format is subjective and depends on individual priorities. The Xbox One X version offers the most visually impressive experience, delivering native 4K resolution (consistently, based on our observations) and HDR (while &#8220;fake,&#8221; it adds visual appeal). However, the 60 fps target is not consistently maintained; frame rates can dip by up to 10 frames per second during demanding sequences, which is noticeable. Resolution reduction is not an available option. The base Xbox One S hardware renders the game at 900p but exhibits improved performance stability.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstainedritualbanner.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstainedritualbanner-1000x523.jpg\" alt=\"Bloodstained save room\" class=\"wp-image-22188\"\/><\/a><figcaption>Save rooms are essential for progress.<\/figcaption><\/figure>\n\n\n\n<p>The PS4 Pro version outputs at 1080p, which is noticeably less sharp than the Xbox One X. However, the frame rate remains consistently stable at 60 fps, with minimal drops. The base PS4 hardware also outputs at 1080p, but with reduced detail and less stable frame rates.<\/p>\n\n\n\n<p>The Switch version presents challenges. Its release was delayed (not initially planned, with prior discussions involving Wii U and PS Vita). Addressing its issues is reportedly a high priority for the development team. Unreal Engine 4 exhibits limitations on the Nintendo hybrid console, and <em>Bloodstained: Ritual of the Night<\/em> appears visually simpler compared to other platforms. Furthermore, the game renders at 720p docked and 576p portable, resulting in a blurry image, even on the smaller screen. Loading times are also protracted, and the Switch version lacks several lighting effects, including shadows. Critically, the Switch port suffers from significant input lag (approximately 120ms), which negatively impacts Miriam&#8217;s responsiveness and increases the game&#8217;s difficulty. This version is recommended only for those without access to other console platforms, with the caveat that future patches may improve the experience.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstained-ritual-of-the-night-wallpaper-5.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/bloodstained-ritual-of-the-night-wallpaper-5-1000x562.jpg\" alt=\"Bloodstained: Ritual of the Night \" class=\"wp-image-22189\"\/><\/a><figcaption>Bloodstained: Ritual of the Night embodies the 2.5D-Castlevania aesthetic.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Bugs from hell<\/h2>\n\n\n\n<p>Several weeks post-release, all versions continue to exhibit game-breaking bugs. Initially, interacting with bookshelves frequently resulted in game crashes (occurring roughly 50% of the time when reading books containing technique tips). Despite subsequent patches, crashes persist, occasionally occurring even within menus (on Xbox One X, the primary platform used for testing). Given the infrequent save room placement, these crashes are frustrating, forcing players to replay sections unnecessarily. The persistence of these critical issues nearly a month after release reflects negatively on the development team&#8217;s responsiveness.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Summary<\/h2>\n\n\n\n<p>Despite its flaws, <em>Bloodstained: Ritual of the Night<\/em> is difficult to dislike, owing to its evident passion for a genre that is gradually fading into obscurity (although titles like <strong><a href=\"https:\/\/www.senses.se\/en\/review-ori-and-the-blind-forest\/\">Ori and the Blind Forest<\/a><\/strong> admirably carry the torch). Iga&#8217;s creation does justice to his legacy, delivering an experience that is both wonderfully nostalgic and refreshingly modern. Fans awaiting a new 2D Castlevania need wait no longer. If the bugs are a concern, consider waiting a few weeks for further patches before diving in. Ultimately, this is a fantastic game within its genre and provides much-needed satisfaction for dedicated Castlevania enthusiasts. Coincidentally, <em>Castlevania: Symphony of the Night<\/em> is currently available for free via Xbox Gold (360 version)&#8230;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Bloodstained: Ritual of the Night \u2013 Launch Trailer\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/eutG4EMnDZ4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Konami once represented the gold standard in gaming. Back in 1986, my first home computer was a MSX Spectravideo 728 (distinct from the ubiquitous Commodore 64), and Konami was responsible&hellip;<\/p>\n","protected":false},"author":1413,"featured_media":5722,"comment_status":"open","ping_status":"close","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[12,13,16,63,18,19],"tags":[],"coauthors":[118],"class_list":["post-1865","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","category-pc","category-playstation-4-ps4","category-retro-games","category-switch","category-xbox-one-xb1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Bloodstained \u2013 Ritual of the Night - Senses<\/title>\n<meta name=\"description\" content=\"Bloodstained: Ritual of the Night is the new 2D Castlevania-style game we&#039;ve all been waiting for! 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