{"id":1551,"date":"2013-11-11T15:00:23","date_gmt":"2013-11-11T14:00:23","guid":{"rendered":"https:\/\/www.senses.se\/en\/review-ratchet-clank-nexus-ps3\/"},"modified":"2025-05-09T14:32:57","modified_gmt":"2025-05-09T12:32:57","slug":"review-ratchet-clank-nexus-ps3","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-ratchet-clank-nexus-ps3\/","title":{"rendered":"Review \u2013 Ratchet &#038; Clank: Nexus (PS3)"},"content":{"rendered":"<p><strong>While potentially the definitive title in the acclaimed platform game series, its final installment on Playstation 3 presents both strengths and weaknesses, including some control issues.<\/strong><\/p>\n<p><a href=\"https:\/\/www.senses.se\/recension-ratchet-clank-nexus-ps3\/ratchetclanknexus\/\" rel=\"attachment wp-att-4462\"><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone wp-image-4462 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2013\/11\/RatchetClankNexus.jpg\" alt=\"Guess what role the charming characters have in the game?\" width=\"1920\" height=\"1080\" \/><\/a><\/p>\n<p>This is the <strong>seventh entry<\/strong> in the series following the Lombax Ratchet and his robotic companion, Clank. For newcomers, the R&amp;C games are <strong>3D platformers<\/strong> characterized by a <strong>free-moving camera<\/strong> and a diverse <strong>arsenal of weapons<\/strong> designed for extensive destruction. In Nexus <em>(or Into the Nexus, as it&#8217;s known in North America)<\/em>, the narrative begins aboard a freighter, where our heroes are transporting the infamous space villain Vendra Prog to a high-security galactic prison. Predictably, her brother, Neftin, arrives with a Thugs-4-Less army, disrupting the transport operation.<\/p>\n<p>Players are immediately introduced to one of <strong>Nexus&#8217;s new mechanics<\/strong>: <strong>gravity<\/strong> <strong>shifting<\/strong>. Ratchet can traverse environments by <strong>magnetically leaping<\/strong> between designated surfaces. He can also <strong>activate portals<\/strong> (bidirectionally) to navigate otherwise inaccessible areas. This also presents intellectual challenges through <strong>complex portal systems<\/strong>, requiring quick thinking to activate them effectively.<\/p>\n<p><a href=\"https:\/\/www.senses.se\/recension-ratchet-clank-nexus-ps3\/ratchet-and-clank-into-the-nexus\/\" rel=\"attachment wp-att-4463\"><img decoding=\"async\" class=\"alignnone wp-image-4463 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2013\/11\/Ratchet-and-Clank-Into-the-Nexus.jpg\" alt=\"Instead of the sheepinator, we now have the Winterizer, which turns enemies into snowmen\" width=\"1280\" height=\"720\" \/><\/a><\/p>\n<p><strong>Clank&#8217;s<\/strong> levels draw <strong>significant inspiration<\/strong> from the indie title <strong><em>Limbo<\/em><\/strong>. Players control the robot in <strong>an alternative &#8220;shadow world&#8221;<\/strong> <em>(&#8220;The Netherverse&#8221;)<\/em>, where they <strong>can manipulate gravity in four directions<\/strong>, presenting engaging and challenging level design.<\/p>\n<p>The core gameplay revolves around <strong>action<\/strong> and <strong>shooting<\/strong>, <strong>exploration<\/strong>, <strong>hover-boot<\/strong> gliding, and <strong>Ratchet&#8217;s new jetpack<\/strong>, which facilitates smooth traversal in designated areas. The <strong>weapons<\/strong> selection is largely familiar; returning favorites include <strong>Mr. Zurkon<\/strong>, who at level 2 is accompanied by Zurkon Jr., and eventually the entire Zurkon Family. <strong>Fusion Bomb<\/strong> and <strong>Disc Blades<\/strong> are also effective choices and are <strong>recommended for early purchase<\/strong> to maximize their level progression. <strong>New additions<\/strong> include <strong>The Winterizer<\/strong>, which transforms <strong>enemies into snowmen<\/strong>, and the <strong>Nightmare Box<\/strong>, a demonic <strong>jack-in-the-box<\/strong> variant. However, these weapons represent iterations of tools from previous installments. Weapon vendors now offer <strong>raritanium-based upgrades<\/strong> that provide <strong>additional enhancements<\/strong>, such as increased bolt acquisition, capacity, and range.<\/p>\n<p><a href=\"https:\/\/www.senses.se\/recension-ratchet-clank-nexus-ps3\/ratchet_and_clank_into_the_nexus_space\/\" rel=\"attachment wp-att-4464\"><img decoding=\"async\" class=\"alignnone wp-image-4464 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2013\/11\/ratchet_and_clank_into_the_nexus_space.jpg\" alt=\"The nicest in the series so far, but starts at the expense of flow (frame rate)\" width=\"640\" height=\"360\" \/><\/a><\/p>\n<p><strong><em>Ratchet &amp; Clank: Nexus<\/em> exhibits the highest graphical fidelity in the series<\/strong>. However, this visual upgrade appears to have slightly impacted the <strong>game&#8217;s flow and frame rate<\/strong>. Furthermore, alterations to the character <strong>control scheme<\/strong> are not necessarily improvements. Despite extensive experience with previous R&amp;C titles, I encountered occasional <strong>camera control difficulties<\/strong> in Nexus, and the <strong>removal of the O-button shooting function<\/strong> is a questionable design choice.<\/p>\n<p>Certain elements define the R&amp;C experience: the <strong>single-player campaign<\/strong>, a diverse <strong>weapon<\/strong> selection including <strong>Blade Discs<\/strong> and <strong>Fusion Bomb<\/strong>, and repeatable challenges such as <strong>the Arena<\/strong> for experience and rewards. <strong>These core components are present<\/strong>, maintaining the series&#8217; identity. However, the core game loop <strong>feels somewhat dated<\/strong>, lacking significant innovation. A complete reinvention, akin to <strong><em>Mario Galaxy<\/em><\/strong>, is needed; retaining the <strong>essence<\/strong> of the original while introducing novel gameplay mechanics.<\/p>\n<p><a href=\"https:\/\/www.senses.se\/recension-ratchet-clank-nexus-ps3\/nexus_ratchet_and_clank\/\" rel=\"attachment wp-att-4465\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4465 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2013\/11\/Nexus_Ratchet_and_Clank.jpg\" alt=\"Come on, guys, no sad faces - see you next year on Playstation 4?\" width=\"1920\" height=\"1080\" \/><\/a><\/p>\n<p><strong>Despite control and originality concerns<\/strong>, <strong><em>Ratchet &amp; Clank<\/em><\/strong> remains an enjoyable title and a welcome addition to the Playstation 3 library. It serves as a <strong>fitting conclusion<\/strong> to the series on this console.<\/p>\n<p><strong>We anticipate a Playstation 4 installment in the future.<\/strong><\/p>\n<p><iframe src=\"\/\/www.youtube.com\/embed\/3X2M7USGkgM\" width=\"600\" height=\"338\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While potentially the definitive title in the acclaimed platform game series, its final installment on Playstation 3 presents both strengths and weaknesses, including some control issues. This is the seventh&hellip;<\/p>\n","protected":false},"author":1,"featured_media":6104,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,68],"tags":[],"coauthors":[],"class_list":["post-1551","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-playstation-3-ps3"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review \u2013 Ratchet &amp; Clank: Nexus (PS3) - Senses<\/title>\n<meta name=\"description\" content=\"Review: Ratchet &amp; Clank Nexus is likely the platforming duo&#039;s last appearance on the outgoing Playstation 3. 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