{"id":1322,"date":"2018-10-30T18:01:24","date_gmt":"2018-10-30T17:01:24","guid":{"rendered":"https:\/\/www.senses.se\/en\/review-diablo-iii-switch\/"},"modified":"2025-06-16T19:19:06","modified_gmt":"2025-06-16T17:19:06","slug":"review-diablo-iii-switch","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-diablo-iii-switch\/","title":{"rendered":"Review: Diablo III (Switch)"},"content":{"rendered":"<p>Spelserien <strong>Diablo<\/strong> was first released in 1997 for <strong>PC<\/strong>, followed by a Playstation version the year after (marking its 20th anniversary on consoles this year). The sequel, <strong>Diablo II<\/strong>, arrived with the new millennium, but then the series went quiet for a considerable time. It took twelve years before <a href=\"https:\/\/www.senses.se\/diablo-iii-nu-ar-det-faktiskt-snart-har\/\"><strong>Diablo III<\/strong> premiered<\/a> on May 15, 2012 (and <a href=\"https:\/\/www.senses.se\/om-en-timme-smaller-det-blizzard-forutspar-35-miljoner-salda-ex\/\">senses was present on launch day<\/a>!). Now, more than six years later, it makes its debut on the <a href=\"https:\/\/www.senses.se\/en\/review-nintendo-switch-and-the-initial-games\/\"><strong>Nintendo Switch<\/strong><\/a>, and it&#8217;s a game that seems perfectly suited for the console.<\/p>\n<div id=\"attachment_16925\" style=\"width: 1180px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_04.jpg\" data-rel=\"penci-gallery-image-content\" ><img fetchpriority=\"high\" decoding=\"async\" aria-describedby=\"caption-attachment-16925\" class=\"normal wp-image-16925 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_04.jpg\" alt=\"SCREENSHOT NINTENDO SWITCH\" width=\"1170\" height=\"658\"><\/a><p id=\"caption-attachment-16925\" class=\"wp-caption-text\">Harryhausen would have been proud.<\/p><\/div>\n<p>I won&#8217;t delve into the narrative of <em>Diablo III<\/em>, as it remains consistent with the previous six years (and essentially the past 20). Instead, I&#8217;ll focus on my experience playing it on Nintendo&#8217;s versatile console. As a relatively new Switch user, I first tested the device this summer while reviewing the <a href=\"https:\/\/youtu.be\/4ued7Xb25DA\">Nintendo LABO Robot<\/a> for senses.se. Since then, I&#8217;ve found myself engaged and playing more on the Switch than on my <a href=\"https:\/\/www.senses.se\/xbox-one-recension\/\"><strong>Xbox One<\/strong><\/a>. The Switch&#8217;s appeal lies in its dual nature \u2013 both stationary and portable \u2013 allowing me to continue gaming on commutes, during breaks, or anywhere else. This versatility complements <strong>Diablo III<\/strong> perfectly, as its addictive gameplay makes it ideal for gaming on the go. The ability to seamlessly transition gameplay without interrupting the monster-slaying experience is a definite plus.<\/p>\n<p><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_05.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" class=\"normal alignnone wp-image-16924 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_05.jpg\" alt=\"SCREENSHOT NINTENDO SWITCH\" width=\"1170\" height=\"658\"><\/a><\/p>\n<p>Despite its fundamentally simple structure, <em>Diablo III<\/em> offers a compelling experience. The core gameplay loop involves traversing expansive environments and defeating waves of monsters, which proves surprisingly satisfying. Blizzard&#8217;s expertise in crafting engaging experiences shines through, creating a game that encourages extended play, similar to their successes with <a href=\"https:\/\/www.senses.se\/en\/review-overwatch\/\"><strong>Overwatch<\/strong><\/a> and <strong>Hearthstone<\/strong>. Surrounding this central mechanic is a rich lore, and the Switch release includes all expansions released over the past six years. This comprehensive package delivers a substantial amount of content and extensive replayability.<\/p>\n<div id=\"attachment_16922\" style=\"width: 1180px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_07.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" aria-describedby=\"caption-attachment-16922\" class=\"normal wp-image-16922 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_07.jpg\" alt=\"SCREENSHOT NINTENDO SWITCH\" width=\"1170\" height=\"658\"><\/a><p id=\"caption-attachment-16922\" class=\"wp-caption-text\">Extremely well-made and stylish environments with good detail.<\/p><\/div>\n<p>The game performs admirably on the Switch, exhibiting no noticeable lag, even in handheld mode. While the framerate is reduced in portable mode, and it doesn&#8217;t achieve the 4K resolution of the <a href=\"https:\/\/www.senses.se\/en\/review-playstation-4-pro-worth-the-upgrade\/\">PS4 Pro<\/a> and <a href=\"https:\/\/www.senses.se\/en\/review-xbox-one-x-so-much-better\/\">Xbox One X<\/a> versions, the experience remains fluid. A minor drawback is the potential for visual clutter and reduced visibility in darker areas on the smaller screen, making it easier to miss details. The game mitigates this by outlining enemies in red, ensuring they remain visible. However, certain bonuses and items may be overlooked. Utilizing a larger display, such as a TV, enhances the visual fidelity. While a 4K display would further improve the experience, the game also benefits from excellent sound design, skilled voice acting, and well-produced cutscenes that enrich the narrative.<\/p>\n<p><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_02.jpg\" data-rel=\"penci-gallery-image-content\" ><img loading=\"lazy\" decoding=\"async\" class=\"normal alignnone wp-image-16927 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_02.jpg\" alt=\"SCREENSHOT NINTENDO SWITCH\" width=\"1170\" height=\"484\"><\/a><\/p>\n<p>The inherent nature of <em>Diablo III<\/em>, being centered around repetitive monster slaying, presents both a strength and a potential weakness. The gameplay loop can, at times, feel somewhat monotonous. However, brief breaks can alleviate this, allowing players to return to the game refreshed. Furthermore, the initial difficulty level may feel too easy, allowing players to progress through the early stages without significant challenge. This may be attributed more to the difficulty setting than player skill.<\/p>\n<div id=\"attachment_16923\" style=\"width: 1180px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_06.jpg\" data-rel=\"penci-gallery-image-content\" ><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-16923\" class=\"normal wp-image-16923 size-full\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2018\/10\/diablo_06.jpg\" alt=\"SCREENSHOT NINTENDO SWITCH\" width=\"1170\" height=\"658\"><\/a><p id=\"caption-attachment-16923\" class=\"wp-caption-text\">Easy to spend a lot of time fixing your character&#8217;s equipment and skills.<\/p><\/div>\n<p>According to Wikipedia, <strong>Nintendo<\/strong> acquired the rights to <strong>Diablo<\/strong> in 1997 and commenced development on a <strong>Gameboy Color<\/strong> and <strong>Gameboy Advance<\/strong> version, tentatively titled <strong>Diablo Junior<\/strong>. However, escalating development costs led to the project&#8217;s abandonment. Now, 21 years later, <em>Diablo III<\/em> has finally arrived on the Nintendo Switch and represents a worthwhile investment.<\/p>\n<p><iframe title=\"Diablo III: Eternal Collection - announcement trailer (Nintendo Switch)\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/oBRpJ2t-Yj0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spelserien Diablo was first released in 1997 for PC, followed by a Playstation version the year after (marking its 20th anniversary on consoles this year). The sequel, Diablo II, arrived&hellip;<\/p>\n","protected":false},"author":380,"featured_media":1323,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,47,30,68,42,48,71,49],"tags":[],"coauthors":[108],"class_list":["post-1322","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-mac-gaming","category-pc-gaming","category-playstation-3-ps3","category-playstation-4-ps4-gaming","category-switch-gaming","category-xbox-360","category-xbox-one-xb1-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Diablo III (Switch) - Senses<\/title>\n<meta name=\"description\" content=\"Diablo III arrives on Nintendo Switch six years after its release, but it took 21 years for the series to appear on a Nintendo format. 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