{"id":1237,"date":"2019-07-18T15:01:00","date_gmt":"2019-07-18T13:01:00","guid":{"rendered":"https:\/\/www.senses.se\/en\/review-etherborn\/"},"modified":"2025-06-16T19:18:54","modified_gmt":"2025-06-16T17:18:54","slug":"review-etherborn","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-etherborn\/","title":{"rendered":"Review: Etherborn"},"content":{"rendered":"\n<p>It is rare that a game elicits this level of disappointment. <strong>Etherborn<\/strong> unfortunately manages to make a series of questionable design choices. Its only redeeming quality is its relatively low price point.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn04.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn04-1000x562.jpg\" alt=\"Etherborn-screenshot-switch\" class=\"wp-image-22586\"\/><\/a><\/figure>\n\n\n\n<p><em>Etherborn<\/em> is set in a world governed by atypical gravitational rules. The player controls a voiceless, featureless avatar, navigating the environment and solving puzzles.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn02.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn02-1000x562.jpg\" alt=\"Etherborn-screenshot-switch\" class=\"wp-image-22588\"\/><\/a><\/figure>\n\n\n\n<p><em>Etherborn<\/em>&#8216;s core mechanics are heavily inspired by the critically acclaimed mobile title, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Monument_Valley_(video_game)\">Monument Valley<\/a>. However, it fails to innovate or meaningfully iterate on these established concepts, resulting in a largely uninspired experience. A key difference is the ability to fall off edges in <em>Etherborn<\/em>, an impossibility in <em>Monument Valley<\/em>. Furthermore, the graphical presentation suffers from noticeable issues, including aliasing, low-resolution textures, and a poorly implemented blur effect.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn05.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn05-1000x562.jpg\" alt=\"Etherborn-screenshot-switch\" class=\"wp-image-22585\"\/><\/a><\/figure>\n\n\n\n<p>The level design feels repetitive and lacks inspiration. The game&#8217;s aesthetics, including its color palette, graphical fidelity, and character animation, fall short of the standards set by its peers. The overall impression suggests a potentially rushed development cycle.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn03.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2019\/07\/etherborn03-1000x562.jpg\" alt=\"Etherborn-screenshot-switch\" class=\"wp-image-22587\"\/><\/a><\/figure>\n\n\n\n<p>In conclusion, it is clear that <em>Etherborn<\/em> is a significant disappointment. While borrowing mechanics can be acceptable, simply replicating them without adding original elements, or even improving upon them, is a critical flaw. The lowest possible rating is narrowly avoided due to <em>Etherborn<\/em>&#8216;s stable performance in both docked and handheld modes on the <a href=\"https:\/\/www.senses.se\/en\/review-nintendo-switch-and-the-initial-games\/\">Nintendo Switch<\/a>, coupled with its relatively inexpensive price.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Etherborn - Announcement Trailer - Nintendo Switch\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/KEJ44gw_Cg4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>It is rare that a game elicits this level of disappointment. Etherborn unfortunately manages to make a series of questionable design choices. Its only redeeming quality is its relatively low&hellip;<\/p>\n","protected":false},"author":380,"featured_media":1238,"comment_status":"open","ping_status":"close","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[29,30,42,48,49],"tags":[],"coauthors":[108],"class_list":["post-1237","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-pc-gaming","category-playstation-4-ps4-gaming","category-switch-gaming","category-xbox-one-xb1-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Etherborn - Senses<\/title>\n<meta name=\"description\" content=\"Etherborn draws inspiration from one of the best mobile games in recent years and recreates it, minus gravity. Can it work?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.senses.se\/en\/review-etherborn\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Etherborn - Senses\" \/>\n<meta property=\"og:description\" content=\"Etherborn draws inspiration from one of the best mobile games in recent years and recreates it, minus gravity. 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