{"id":1053,"date":"2020-11-28T08:30:00","date_gmt":"2020-11-28T07:30:00","guid":{"rendered":"https:\/\/www.senses.se\/en\/review-visage\/"},"modified":"2025-06-16T19:18:24","modified_gmt":"2025-06-16T17:18:24","slug":"review-visage","status":"publish","type":"post","link":"https:\/\/www.senses.se\/en\/review-visage\/","title":{"rendered":"Review: Visage"},"content":{"rendered":"\n<p>Crafting truly effective horror games is a significant challenge. Few titles genuinely elicit fear in the player. I recall the visceral reaction to the infamous dog attack in the original <strong>Resident Evil<\/strong> on <a href=\"https:\/\/www.senses.se\/sony-slapper-egen-mini-playstation-classic\/\">Playstation<\/a>. Since then, many games have adopted the &#8220;horror&#8221; label, yet fail to deliver on the core premise: <em>to scare<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage04.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage04-1000x562.jpg\" alt=\"Visage - SadSquare Studios - Xbox one X Screenshot - copyright 2020\" class=\"wp-image-42924\"\/><\/a><figcaption>Screenshots from the Xbox One X version (Photo: SadSquare Studios)<\/figcaption><\/figure>\n\n\n\n<p>Consequently, I approached <strong>Visage<\/strong>, developed by Canadian studio <strong>SadSquare Studios<\/strong>, with a degree of skepticism. The game is billed as a &#8220;psychological horror game,&#8221; a descriptor that can encompass a wide range of experiences.<\/p>\n\n\n\n<p>The introductory sequence immediately establishes that this is an experience unlike many others. It is a harrowing sequence that effectively places the player in a disturbing and unsettling situation. I will refrain from detailing specific events, as experiencing them firsthand is crucial.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage02.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage02-1000x562.jpg\" alt=\"Visage - SadSquare Studios - Xbox one X Screenshot - copyright 2020\" class=\"wp-image-42926\"\/><\/a><\/figure>\n\n\n\n<p>Following the intro, the player enters the main game environment: an abandoned and dimly lit house. Prolonged exposure to darkness accelerates the protagonist&#8217;s descent into madness, summoning malevolent entities. Maintaining light is therefore paramount, requiring the player to scavenge for candles and manipulate light fixtures. The game presents objectives that incrementally guide the player toward the narrative&#8217;s conclusion.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage01.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage01-1000x562.jpg\" alt=\"Visage - SadSquare Studios - Xbox one X Screenshot - copyright 2020\" class=\"wp-image-42927\"\/><\/a><\/figure>\n\n\n\n<p><em>Visage<\/em> excels in establishing a pervasive atmosphere of dread, and the introduction effectively maintains player engagement. However, the initial tension dissipates somewhat, with a noticeable lull before subsequent frightening encounters. This is unfortunate, as the game demonstrates considerable polish, with compelling mysteries and atmosphere. The sound design contributes significantly to the unsettling ambiance, and the scares, when they occur, are genuinely impactful. Playing <em>Visage<\/em> on <a href=\"https:\/\/www.senses.se\/en\/review-xbox-one-x-so-much-better\/\">Xbox One X<\/a> is a visually impressive experience. The graphics are well-realized, featuring impressive lighting effects, and the game&#8217;s focus on darkness and fear is enhanced by the deep contrast and rich blacks afforded by <strong>4K<\/strong> resolution.<\/p>\n\n\n\n<p>Regrettably, the control scheme can occasionally feel cumbersome. Interacting with the environment, particularly opening cabinets and retrieving items, can lack fluidity. This occasionally leads to frustration when selecting the unintended object. Furthermore, navigating the game world can be unclear at times. Locating the next area or objective sometimes requires extensive exploration of previously visited locations.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage03.jpg\" data-rel=\"penci-gallery-image-content\" ><img decoding=\"async\" src=\"https:\/\/www.senses.se\/wp-content\/uploads\/2020\/11\/visage03-1000x562.jpg\" alt=\"Visage - SadSquare Studios - Xbox one X Screenshot - copyright 2020\" class=\"wp-image-42925\"\/><\/a><figcaption>Screenshot Xbox One X version copyright 2020<\/figcaption><\/figure>\n\n\n\n<p>In conclusion, <em>Visage<\/em> presents a stylish and intriguing experience. However, its reliance on obscure elements and somewhat unwieldy controls may limit its appeal to dedicated horror enthusiasts. While the game is commendable, a recommendation is contingent on the player&#8217;s specific genre preferences.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Visage \u2014 Release Date Announcement Trailer.\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/Pd_Lc3sH61Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Crafting truly effective horror games is a significant challenge. Few titles genuinely elicit fear in the player. I recall the visceral reaction to the infamous dog attack in the original&hellip;<\/p>\n","protected":false},"author":380,"featured_media":5457,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_lmt_disableupdate":"","_lmt_disable":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[30,42,49],"tags":[],"coauthors":[],"class_list":["post-1053","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gaming","category-playstation-4-ps4-gaming","category-xbox-one-xb1-gaming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Review: Visage - Senses<\/title>\n<meta name=\"description\" content=\"The psychological horror game Visage, from Canadian SadSquare Studios, impresses with its oppressive atmosphere and interesting game mechanics.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.senses.se\/en\/review-visage\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Visage - 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